Hide or Show Canvas elements in Unity C#
Hello coders, in this tutorial, you will learn how to hide or Show Canvas elements in Unity using C# programming.
Before we start with the building process, we need to know a few things. Let’s first discuss them.
GameObject.SetActive
It Activates or Deactivates the gameObject depending on the given value.
- If we give True as a value it Activates.
- If we give False as a value it Deactivates.
After a GameObject gets Deactivated all the components are disabled, including attached scripts, colliders, renderers, and rigidbodies.
Syntax:
public void SetActive(bool value);
C# Script
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CanvasScript : MonoBehaviour { public GameObject canvas; // Start is called before the first frame update public void ShowCanvas() { // Activates the GameObject canvas.SetActive(true); } // Update is called once per frame public void HideCanvas() { // Deativates the GameObject canvas.SetActive(false); } }
Add this Script to the Canvas UI
Output:
If we run this Unity scene, you will be able to see what is given in the video screenshot below:
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